Saturday, March 3, 2007

Celestial Tournament: Fourth Round Pairings Released

It's the weekend so doubt you'll see it up on the official site anytime soon. But the next round's pairings can be found in the community. Like this thread at TGH where, true to form, it's not a few posts before the curtain's raised on the e-drama du jour. And, really, I sympathize because I don't believe there's been a match yet where scheduling hasn't been an issue for my team and, reportedly, several others. It's going to be no different this time around but let's get to the matches.


Tortuga Bay [Grog] 1-2, 3 points (Region: Europe) challenges Reign of Xen [OoX] 1-2, 3 points (Region: America)


RoX has a win but that's only because last round's bye counts as a win (But not for the tie-breakers which are so horribly convoluted I don't even want to think about them. They're really only going to matter for those top 16 spots, anyways, as for the rest of us it only determines how many special potions we get and how big an e-peen we can boast about.). So, as far as I'm concerned they still haven't done anything. That's not that surprising as RoX is more of a PvE/PvP hybrid division rather than the hardcore PvP of the other two OoX teams in the tournament. They're in this largely for the experience and because they thought it would be something fun to do (Which, again, as far as I'm concerned is perfectly valid. I'm not saying they don't belong just that they're not exactly jockeying for a final 16 slot). Tortuga Bay, on the other hand despite dropping a first round match to a team that's not on my radar, is a fairly good team (Their other loss was last round against the Lords of Quid, a pretty respectable team in their own right). They'd be a good match-up for OoX or XoO, probably, but RoX will have their hands full.


Xen of Onslaught [XoO] 2-1, 6 points (Region: America) challenges I Chosen I [?] 2-1, 6 points (Region: Europe)


Can't find much information on the Chosen beyond their record in the tournament (They appear to have beaten Clan Acciaio which is another mystery guild and Die Gunstbanausen which used to be on the ladder but has since fallen off. But they did lose to the Cats in the second round and badly.) so I'm going to write them off as another low ranked team in the tournament for the experience or the prizes. Probably a bit unfair but the Mothership has been on a bit of a tear recently and they've faced much stronger competition. Looks like they'll have another easy opponent.


My team, on the other hand...


Onslaught of Xen [XoO] 2-1, 6 points (Region: America) challenges Pigs Might Fly [PmF] 2-1, 6 points (Region: Europe)


Eep. That's a top 100 ranked guild. And not one that just climbed there on the back of a gimmick build but one that's been around that level consistently. Which might be good as we should have plenty of opportunity to catch them on the GWTV and see what they're running. But, honestly, OoX is no where near that quality. Added to that, we're something of a paper tiger. We have a respectable 6 points but our schedule is anything but impressive. Our lone win came in the first round against a team that's probably only in the tournament for the potions (Although looks like they've kept playing so, good for them.). The other 3 points came this last round from a forfeit. And our loss was a crushing one against a middle of the ladder team in round 2. So, we haven't played well in the tournament at all even though we're still in the top half. I really don't have a good feeling about this round.


The saving grace is that the fallback time is, of course, 3AM GMT on the 7th, which means our European opponents will be playing in the wee hours of Tuesday morning unless we can schedule something better. That's not likely, though, as OoX is a PST timezone guild and we prefer to play in the wee hours of the morning on the west coast. Where 3AM GMT works out to 7PM and many of our members have to scramble to make it as they're coming from work, family, and other commitments. Just a hassle all around and, I believe, we're seriously considering offering this team a draw if not a forfeit if we can't come to an agreement about the time. They're good enough that they shouldn't suffer at the hands of unfair scheduling. Which, let's face it, is not fair to the European guilds at all. And they do make up the majority of the ladder, the tournament, and, it seems, the playbase. This is the sort of thing that could have been solved with some better matchmaking. If teams had listed their preferred playtimes or home timezones rather than regions (As even just scheduling a match between teams across the continent can be frustrating) and ANet had created initial brackets for those various times. But, well, we knew going into this that this tournament was a slapdash half-measure to placate the masses after the automated tournaments were delayed (Those are, apparently, going to be daily so the scheduling problems here won't be as much of a problem.) and there were going to be all sorts of unforeseen problems. The issue of scheduling, however, I think is a problem that was easy to see and could have easily been lessened.

2 comments:

Clamatius said...

We will get spanked. I've yet to play a match against a top 100 team with the OoX crew which wasn't a savage beating.

I have to say that the whole system of pure Swiss pairings wasn't smart. 3 obvious options suggest themselves:

1) Secondary determinant for figuring out pairings should be region. So if you're 2-1 you look at other 2-1 guilds in your region, and if there aren't any to take then you go outside the region.

2) Several regional rounds before global rounds. At least that way you don't play so many cross-region rounds.

3) 1 round per week so fallback times can be on a weekend.

All moot at this point but you would think this would have occurred to Mr. Gills. Ah well.

Sausaletus Rex said...

We will get spanked. I've yet to play a match against a top 100 team with the OoX crew which wasn't a savage beating.

There's that famous optimism! Yeah, I don't expect much beyond a firm spanking, either. But, hey, that means we'll be 2-2 and maybe we'll get a decent match-up next round.

3 obvious options suggest themselves

All of those are perfectly reasonable. The one I think would have worked best would have been the first - some kind of regional matching system (Although I'd go a step further and say base it on a guild's preferred timezone because, you know, the regions are big and there's problems even with the three we do have.) - as that's something not uncommon in chess tournaments under this system where they'll try to balance the white and black side players before making matches.

The second, I'm guessing they wanted to avoid regionalism because of the problems they had during the Factions seasons when they tried for regional points and semi-ladders. It would lead to some weak teams getting into the higher brackets - just look at Asia where they only had 19 teams to start with and they've been dropping like flies. But having the first two or three rounds be strictly in region and then going global would give teams a chance to separate themselves a bit but not run away with things.

As for #3, I have no idea why they're not trying to set things on the weekend more. It probably has to do with wanting to make sure the tournament is completed on time and the "real" competition, the top 16 elimination rounds can be held according to schedule and all.

These are all points, though, that could have been brought up in advance if we'd been given a bit more information. A lot of us poured over those rules but they're still confusing people, but given a bit more insight into the tournament, I like to think the hive could have caught this one. As well as, you know, a forum to communicate with the people in charge - this is why not having an official message board for the game sucks, after all.