Showing posts with label Script Frenzy. Show all posts
Showing posts with label Script Frenzy. Show all posts

Wednesday, April 30, 2008

Script Frenzy: Update the Last

It's over, it's done. Stick a fork in me. There are still a few more hours left in the day but I've reached a good milestone so I'm going to call it a month. And, having twelve full issues, a further six in roughed out stage, and sixteen four page back-ups done, I think I'll call it a good month, too.

Having converted my latest output to PDF form my grand total is 432 pages. That's 5 pages for each 4 page back-up and an average of around 27~29 for each issue. As I expected, my verbose writing style meant that I have far more pages of text than each issue would actually contain - by about 20%. I guestimate that I'd have to write another 75~100 pages to finish my maxi-series of a planned 18 issues that morphed into one a double sized issues and a special. In other words, the equivalent of 20 issues each 22 pages long. 440 pages of completed work which would take me about 528 if my 20% additional page rate held up. That's just no going to get done in the next several hours.

But what is done is a rough sketch of each issue, the last of which I just put to bed a short while ago. Not every issue is completely done but they all have enough that it wouldn't take me all that long to work the rest out. Same goes for the back-ups. And, at 432 pages, I'm close enough to that 440 mark that I can feel like I could.

Also, looking at the front page I see that there have been 129,000 pages submitted by nearly 8,000 writers. An impressive increase over yesterday's total - must be a wave of last-minute validation happening which is nice to see. But it also means that each writer has contribute an average of 16 pages. In other words, my 432 page total is 27 times the average. I'm making up for 26 slackers. I think that's doing my fair share.

It's been a wild, exhausting ride but one that I'm glad I decided to take. Because now, I can proudly display this:



But, now, it's time to hit the toggle switch and give it a rest. At least...until November.

Tuesday, April 29, 2008

Script Frenzy: Update the Ninth

I am dead tired now. But I have just written an issue which features an homage to the battle between Daredevil and the Sub-Mariner from Daredevil #7. God damn, I love the Frenzy.

And, yes, I am one of the 459 enjoying life in the winner's circle. I validated some time yesterday after finally figuring out how to convert from Celtx to a scrambled Open text and finally to a PDF (You have to input a PDF to the mystical counting device, instructions are right there in the profile - I used Freepdfconvert which worked quickly and painlessly in my browser. The scrambling is optional but, well, I'm paranoid so I went and did it anyway - hard to do in Celtx so I switched over to OpenOffice and did that whole wildcard replacement dealy.). Even though I'm not quite done gathered up enough to cross the finish line and put the official stamp on it - as expected, my page count was much higher than the number of pages in the issues I submitted. It was one of those "You just know that if I don't do this my computer is going to explode and I'm going to lose everything." things.

Anyhow, as I said I'm not quite ready to kick back and enjoy the highlife just yet. Not even to the point of blocking everything out - still a few issues left to hack into shape. But there are still a few hours left in the month and I'm going to keep typing to the biter end. Going to get some rest now, wake up in the morning, and see just how much of a dent I can put in the rest of my maxi-series before the final bell sounds.

And then? Then we will sleep the sleep of the just. And the very, very tired.

So, yeah, expect things to be spotty around here for at least a little while longer. Crunch time is almost over but I think I'm going to need at least a day or two to recover.

Friday, April 25, 2008

Script Frenzy: Update the Eighth

The Cowgirl has entered my storyline and she has, in fact, brought the awesome with her. Yes, I have made the push to get through issue #12, which introduces the mercenary supervillain with the groan-inducing sobriquet of Cowgirl. I, uh, suck at names in case you hadn't noticed. But it doesn't matter because Cowgirl is such a great character. Easily my favorite so far. She's a breath of fresh air rushing into my script, energizing the entire process.

If I was doing this all over again, I'd try and figure out some way of getting her into the narrative much earlier on. As it is she shows up in the opening pages of the 3rd arc to set up her arc which follows but she doesn't really touch down until the end of that 4th segment. It's unfortunate, I think, looking back that my first few issues have to suck by design. They're the introductory issues that set up the central characters and themes of the book and they're necessary for everything that follows but I wish there was some way I could punch them up somehow - getting Cowgirl in there might just do the trick. But now that she's here we're flying through the story as I'm on to the parts that I'm actually excited by. Subplots are ticking over, dominoes are falling, ad the grand design I've been weaving is starting to take shape.

In other words, it's wonderfully crazy - I'm well over the page count mark, I'm insanely busy with other things, and I'm running a heavy sleep deficit already - but I'm going to keep on keeping on until the clock runs out.

Now, including today - and I seem to be suffering a case of the lazies - that leaves me with six days to finish six issues.

Including the next one which I've inadvertently discovered has to be a double-sized issue in order to cram everything I want to get done into it. It might seem like an innocent little diversion, a refreshingly simple tale of adventure and discovery, after my character suffers a humiliating defeat at the hands of Cowgirl in the last arc. A quick jaunt to a place I call the 18th Dimension and a wacky blend of retro 60s/pulp era Adam Strange/Doc Savage escapism. But it's actually rather central to the overall story - just not the one I'm telling right now. I need to hit this nail on the head for a lot of things to make sense down the line.

I'm going to take a bit of time to think about it now - and not just because I can't seem to write worth a damn at the minute (Seriously, cannot get anything done today. We're on revision three of this post and I'm still hovering over the delete key. That's usually a sign that I'm pressing too hard and I just need some time off.) - to figure it out. But I think I might have to take the cheap way out and just get the story blocked. Taking my outlined notes through to a rough stage just short of being done. A psuedo-script that's lacking a lot of detailed description and a sense of what goes where on the page but where the overall plot and dialog and the rest is fairly well sketched in. It's going that last yard and getting everything polished so that someone other than me can read it that takes the longest while being the hardest - I'm constantly having to shuffle pages and panels and even delete whole passages that I'm rather fond of in order to squeeze things in. But the Backspace key has no part in the Frenzy!

I don't know, I want to get it all done but something's going to have to give in order for me to have enough time, at this point.

Wednesday, April 23, 2008

Script Frenzy: I Am All That Is Man

I just wrote a script introducing four separate super groups, each of which has about seven members (Although not all made it on panel or had speaking roles), and sixteen different villains. Each of whom have detailed descriptions and backstories. Including the sensational new character find of 2008, the Mandingo - half man, half dingo, all racially insensitive (LILY TIGER: Why don't you call yourself something like Weredingo? MANDINGO: I'm a man, I'm a dingo, I'm Mandingo. It's simple, I like it. LILY TIGER: It's just a little offensive is all. MANDINGO: I don't get why you're so upset about this. LILY TIGER: Because I'm black, you racist mother fuh-- KRAKAGAR: Now, now, children, let's not fight in front of our guest.). All in under 18 pages. Frenzy on!

Tuesday, April 22, 2008

Script Frenzy: Update the Seventh

Bearing down on storyarc number four, the pivotal lead-up to and confrontation with the villain my hero has absolutely no hope against. It's a lot of fun, really, since I get to build her first and then have her crash headlong into the plot. Lot of foreshadowing going on. Lot of establishing her as a force to be reckoned with.

Lot of writing left to do.

In the brief spare time I've had I've managed to sketch out the next arc, figuring out what plot points from my vague outline are going to go where, which scenes I'm going to have to write, which ones I'm going to have to knuckle down and get done because they're going to be pains, which others are going to be a laughable delight to pad my page count (Ha, yeah, right.). And, unfortunately, based on my experience with the previous issues and the amount of space I've had to devote to each so far, I've discovered that I drastically undershot my issue count. I have enough material not for another six issues but two double sized issues and a few more additional besides.

In other words, at this point, I need to write an issue a day just to get through to the end.

If everything goes right.

Which isn't going to happen.

But, yes, I'm going to keep on keeping on. I'm past the point of caring about winning this thing, my page count is already overflowing. I'm past the point of wanting to do it justice because that meter is filled with page after page of solid stuff. I want this story done. I want it out of my head and down on the paper where it belongs. Trapped, flawed, torn and ripped to disfigured shreds like a beautiful butterfly pinned to a board or a struggling ant trapped in amber. But still fixed in place. A time, a moment, an accomplishment.

Frenzy? You might be flickering off but that just means it's time to refresh. Screw the double damage, the fires are burning fever hot and I'm about to go balls deep. Because it's now time for that final sprint and I refuse to toggle!

Sunday, April 20, 2008

Script Frenzy: No Need For Romance?

I have mentioned, in my profile at least, that I consider my script to be not unlike a combination of Invincible and Tenchi Muyo. I hate that sort of thing, really, since it sells a work short by suggesting that it's simply the chopped up pieces of other scripts jammed into a blender, robbing it of any of the originality and creativity that it contains by being something unique on its own rights. But it's a little shorthand that makes sense to use - because it really isn't saying that my script is exactly like those two things, it's just using those pre-existing symbols, readily understood concepts that a listener can grab on to, to reduce its complexity down into something easier to transmit. Trading on the vocabulary of other works and the audience's expectations of them. It's just another way of saying "My script is about...".

If you know that my comic is about a young superhero struggling to adapt to college life then the reference to Invincible should become clear. It's a way of broadcasting that my character is new and inexperienced and he's on a journey to improve himself. It also speaks to the sort of tone I want to establish in my stories - a throwback to a time when comics were fun and didn't take themselves too seriously but without becoming a parody.

I like Incincible, it's a good book. And I don't think it takes anything away to call it a mix of Superman and Spider-Man.

But what about Tenchi? Well, I say that because, in the story, my hero is surrounded by a bunch of beautiful female leads. All of whom serve as romantic interests for that main and male character.

I'm sure there's a name for it out there somewhere, one much more japanafied than what I call it - which is a "harem show" where a central character is this powerful hero who becomes surrounded by a variety of attractive and quirky females - most of whom typically want nothing more out of life than to rip his clothes off and throw him to the floor. Basically, you have all these beautiful girls interested in the rather nondescript male lead who just happens to be super-powerful, the savior of the world, or otherwise bearing an incredible gift. The women follow him around, competing with one another for his favor while he fights off the opponent of the week (Or, occasionally, advances the overall storyline) and he never really manages to settle on one over any other.

It's the ultimate in wish-fulfillment. The reader, the viewer, is invited to compare themselves to that main character. To put themselves in their shows where they, too, being rather average but with something special that, maybe, hasn't been noticed yet, can be the focus of the universe. And the object of a lot of attractive girl's attention.

If it's a formula that sounds familiar, it's because it's not exactly a new one. Spider-Man was doing something pretty similar back in the 70s. Back when dorky Peter Parker was pinballing between Gwen Stacy and Mary Jane or ducking from Betty Brant or the Black Cat in-between fighting the Rhino or the Vulture with his hidden powers.

It's, I think, a good formula, one that's lasted through the years, not only for the prurient interests - there are after all a lot of male comic book readers who are, let's face it, big, huge dateless nerds like myself and, well, guys just like bewbs - but because it draws a reader into the story. It captures them with the soap opera - which girl is the guy going to wind up with? It allows them to identify, to invest - which girl would you pick, if it was you? Which one's your type?

And, above all, it's an easy vehicle for conflict. Whenever the story bogs down or there's a need for some tension, you can start up with the jealousy and misunderstandings and the general romantic angst.

In so many words, it's a solid base for a series that features a large cast of interesting characters with built-in sources of internal drama. The danger, though, is making the main character too bland by comparison to the vibrant cast around him. I'm not sure I've managed to do that myself although I hope my protagonist isn't just a bystander in his own story but I do think I've created a bunch of interesting women to surround him with.

At the heart of the series is a love triangle. Like the Gwen-Mary Jane dilemma, my main character has two girls in his life, both of which he'd be with in a heartbeat but both of whom he's kept from being with for various reasons.

In one corner, we have the girl known as Deidre. She and the main character grew up in the same town, blocks from one another, and have been friends since they were little children. Friends with more than a few benefits. In the storyline, the main character develops super-powers in high-school and Deidre is always there to help him out - and to record the proceedings. She's used the footage of him, in costume, to land herself a spot at a prestigious journalism school and an internship on an important news program. She wants to be a reporter, after all, but that means she's separated from the main hero who's going to a different school - not separated enough that she can't call or stop by for a visit every now and then, of course, but distant. But she's less Lois Lane than she is, say, Juno with a notepad. She's wry and sardonic but still a little awed by what she's found herself involved in. Knowing the hero's secret identity, she functions as a confidant, a comfort, and, romantically, she's that friend he's interested in (And vice versa) but afraid to take things to the next level with. She's either the girl he's always been meant to be with but he's never really realized or, perhaps, the baggage of his past that's holding him back that he should really move past to grow as a person.

In the other is the vivacious Susie (Who, just to let you know where she's coming from is called Susie Creamcheesecake in my notes) who lives just down the hall in the main character's co-ed dorm. She's on the track team, bringing along a whole cast of characters into the story. And she's sort of energetic and confident and anything but a damsel to be put in distress - if a bad guy grabs her he's going to be getting kneed in the crotch. Susie is an ass-kicker who's not going to let her lack of super-powers keep her from being involved. Which she'd really like to be since she has something of a fascination with all the super-heroing going on and more than a bit of a crush on the alter-ego of my main character. But it's his activities as a costumed crime-fighter that keep getting in the way of a relationship with her. Unlike Deidre who's sort of a feminist model of the modern, independent, self-actualized woman, Susie operates on a post-feminist level where she'd be surprised that there'd be any consideration of her not being equal to a man. She represents temptation - she's always urging the main character to head out and party, to forget about his troubles, to cut corners and otherwise compromise his heroic ideals. Not because she's a bad person herself but because she's a young woman out to have some fun. The main character is taken with her at first sight and while she might be just a fun ride while she lasts there might also be some hidden depths to her as well.

But it doesn't stop there because while those might be the two that the story - at the moment - focuses on competing for the hero's affections, there are plenty of others he could wind up with as well.

There's also Lana, the main character's high school sweetheart. She's followed him to the same school and he keeps bumping into her in unexpected places or getting help from her just when he needs it the most. In the backstory, she and Deidre formed a triangle of their own back in high school so, in many ways, Lana is set up in contrast to Deidre. Whereas Deidre is brash and alternative, Lana is demure and retro. She dresses like Jackie-O, she's always polite, and while she's not exactly a shrinking violet - there are some hidden depths to her - I will say that in a lot of the back-up strips - which take place during the character's high school days - she winds up being kidnapped and tied to the train tracks a lot. But what she is, romantically, is the good girl. The kind of girl that your mother would want you to wind up with, helpful, nurturing, and supportive. And the idea is that the story makes it seem like the two are fated to be together.

Then, there are some of the main characters super-powered companions. Like, for example, the girl known as Cerulean. In terms of the story, she's the older, more experienced, more powerful hero who teams up with my hero from time to time. There's a bit of complicated backstory to her as well that I won't go into - suffice to say that she's not all that she seems, at first - but, well, when she's in costume she's a bit of a wild woman. If this were a movie, I'd be casting Cameron Diaz in her role, in so many words because she's manic and flirtatious and more than a little crazy - sometimes in a cute, charming way, sometimes in a "uh....she does have a nuclear reactor strapped to her back and she's now flying off the deep end" kind of way. She's unpredictable, in other words. She represents inhibition. Freedom. Letting go of consequences and living for the moment - grabbing that chance for romance when you have it.

And there's the woman known as the Remnant. She doesn't appear much in the issues I'm writing now - they're pretty much leading to her first appearance - but once she does, she quickly becomes a fixture in the hero's life and, really, a counterpoint to Cerulean. Where Cerulean is all manic energy and thrill-crazed excitement, where Cerulean is light, Remnant is shadow, dark depression and quiet suffering. She's kinda my token goth chick. But with swords. The story goes that Remnant isn't really herself, she's the ghost of a murdered woman possessing the corpse of another victim. And, as you can imagine, that makes her a bit of a downer at parties. She's time-displaced and out of place and the only thing she has left is her revenge. It's what she's been living for and when she gets it she doesn't know what to do. So she broods and she snarls and everything else someone does when they're hurt and angry. Romantically, she's there to be the character for my hero to support. The love that he has to help before it's returned, because she's in a bad place and doesn't want anything to do with anything like feeling good about - even though she knows it's the best thing for her. Sometimes, being in a relationship means you go the extra mile for the other person, because they'll eventually do so for you so she's there to be the wounded character the protagonist has to help prop back up.

In a similar vein is the cast's bad girl, the Rider. A character I'm introducing into the text now and who will just hang around for now before eventually becoming important. She's a mercenary - one of those "code of honor" villains - who crosses paths with the hero from time to time. She's a major player, big time powers, and he's nothing but an annoyance to her. But rather than seeing him as a pest, she thinks his persistance is rather cute - he just needs to learn how to play the cape and tights game, that's all, and so she starts offering him some tips. Eventually, as the story progresses past what I'm writing now she'll reform - although other characters, especially the other women are always going to think her motives are suspect - and take up a place in the supporting cast as yet another love interest. She there to represent the unexpected love - the one you find when you're looking for anything but.

That six beauties already. Each with their own stories to tell, their own arcs to follow, and many complete with a supporting cast to further extend the text into new areas - which, really, is the point of the exercise. And I haven't even mentioned some of the more peripheral characters and red herrings like the Captain America analog by way of the ROTC. Susie's brainy, bleeding heart roommate. Or the morals twisting cat burglar. And there are more in the wings who don't even show up until after the issues I'm writing.

Script Frenzy: Update the Sixth

There are now a little less than 10 days left in the Frenzy. I'm just about to wrap up my third story storyarc which will put my page count at a staggering 198. But leaves me only in the middle of the pack of the 18 issues of my comic that I planned to write. On top of that, we're entering Hell Week where a bunch of other things I've been putting off come past due.

It's going to be difficult but, once I put the last few touches on issues #7~9, I'm going to jump straight into the next storyarc, in issues #10~12. If you'll look at the psuedo-outline I've posted, what I'm about done with is the series of issues known as Home for the Holidays.

This arc features our college aged protagonist making a return trip to his hometown accompanied by a pair of love interests. He's there for winter break and the storyline leads up to a confrontation with an old foe and a few revelations. I think it's some of my strongest work yet - although, no, you can't see any of it yet.

I think issue #8 is the one where I really nailed the tone of the series, where the characters stopped feeling like pieces I was shuffling about and starting becoming real (Which is weird because it's usually around page 8~9 that I figure out what each issue is about. That's - through no particular planning on my part - where the hook or the twist or the theme and often all three keeps landing.). And then there's issue #9 which I call the Horror Issue not because it's particularly creepy or scary. But because during the home invasion by the villain I use tricks and techniques from horror films, from slasher pics, and I think the shift in style is effective without being jarring. It was also pretty fun to write. And that's really the important thing, at this point.

But, by getting my characters out of their familiar environment and shoving them on a road trip, I discovered a lot about what makes them tick while having an opportunity to display facets of their personality that I knew about but weren't really coming through the page yet. The result is that they're much more three-dimensional and rounded.

I think I also figured out why I was having such a hard time with the set pieces in the previous arc. I don't do decompression. Normally, my issues are chock full of characters and plots and, if anything, I'm cramming way too much in and it's all lacking the air to breathe. While set pieces are all about focusing the majority of an issue's running time on one, single event. It feels off to me because there's not enough going on - they stand out from the rest of the series. But, with the frentic grind house pace of issue #9, I think I did much better.

Now, I want to head right into the next arc with all the momentum I've built up. It's, if you'll recall, entitled A Rider Approaches. The Rider - also known as the Cowgirl - is a character I'm really fond of. She's a superpowered mercenary who's way out of the main character's league. And the arc is all about putting her on a collision course with him and it's something I've been building to since issue #6. And I really want to do her justice.

If I can get the next batch of issues done sometime this week then I think I can make a last minute mad dash towards the finish line and reach my ultimate goal of a full 18 issues. I might have to skip the back-up strip for now - which is a shame because the back-ups for #9~12 are some of the more intriguing ones for me - and I might only be able to get thins blocked out rather than in a state of finished readiness. But if I can't, well, issue #12 is as good a point to leave off as any. Not only is that a full year's worth of monthly comics, it's also a good midpoint to the story. Sort of the Empire Strikes Back of my trilogy of three volumes.

So, yeah, I'm about to put my comfy bathrobe back on and slip into my fuzzy slippers because I've reserved a slot on the crazy train for the next several days. Expect blogging to be sporadic.

Friday, April 18, 2008

Script Frenzy: Hitting You Up

The annual call for funding for the Script Frenzy has gone out. It's an event put on by a non-profit, after all, and requires the support of its participants to function. Well, I've already contributed as much as I can and still, you know, eat this month - which while I find takes away from my writing time it certainly seems to improve its quality. So let me once again recommend that even if you can't throw a few bucks their way that there's always GoodSearch. I've been using it as one of the many search engines I regularly turn to year-round, myself - ever since the first Frenzy last year - and I've had no complaints as of yet. It's simple, easy to use, and you can help out your favorite charity just by going about your daily business on the net.

Wednesday, April 16, 2008

Script Frenzy: Update the Fifth

I have grown a lush, luxurious beard. It has been in the offing for some time but has only recently come to a stage of full, glorious, fruition. My face now coated with the ever lengthening hair that proves I have neither the time or the inclination to shave. I mention this only because it is a well documented fact that the length of one's follicles is directly proportional to their creativity.

Case in point.

So, yes, after my mad dash this weekend (And a little beyond) to polish off my second three issue arc I am, in fact, one of those annoying people who's over 100 pages for the month already. Since I also went and finished up all the four page back-up strips to my main eighteen page issues, I'm well past the victory mark. 132 pages. More probably since I'm counting by story pages instead of script pages and, you know, I'm a wordy bastard so you know I've padded even the simplest panel description with page after page of weighty prose detailing backgrounds and motivations only tangentially related to the action at hand.

Actually, not really. One of the things I've really been focusing on is streamlining. Paring down the story and the text to the bare minimum. On making things move rather than getting bogged down in interesting but ultimately pointless embellishment. But I still have this sneaking suspicion that I have more pages than I think I do.

Not all of them are completely finished, mind. There are still a few pages and scenes here and there that are only roughly sketched in. They'd suffice if, say, I was to draw this comic myself since just barebones notes on direction and placement would be all I'd need. But they're not exactly what I'd want to turn over to someone else or submit in a professional setting since they're not very polished. But I'm done enough with it for now.

And I'm glad it's done because I've always thought going in that the second arc, issues #4~6, was going to be tricky. But I don't think I understood just how much. In the end, I managed to get through them by shuffling around some plots I meant to bring up later and picking up some threads that I'd left laying around earlier. The result isn't very pretty but, again, it's done. But that's okay because it's a first draft. Quality isn't crucial. The important thing, at this point, is that it gets done.

Next up is my third storyline. Which I've already begun roughing out today. I'm a little worried at this point because it was supposed to be one long set piece. A big running battle between my hero and one of his old foes returning to haunt him again. Page after page, filling up issue after issue, of punching and kicking and reversals and edge of the teeth escapes. The thing is I've learned in the last arc that I'm not really so good at set pieces. My planned epic battle between my hero and his first (on page) villain fizzled out. Cramped between all the nice dialog and character establishing I wanted to do, floundering on the rocks of plot contrivance, and, above all, dreadfully boring to write. And a few issues full of set pieces wasn't exactly thrilling me.

Instead, I think I'm going to shift gears a little bit and change plans from a set piece showdown to more of a road trip. A homecoming, if you will, since the plan was for our hero to get ambushed by his old opponent while returning home for the holidays. Now, I think, I'll focus less on the fight and more on the journey to get there. Road trips are always nice because they get your characters out of their familiar setting and force them to deal with each other for a time. That should leave me plenty of space to practice that dialoging I'm so fond of at the moment.

I'm going to have to sleep on it. But now that I'm caught up and back on schedule to finish off 12 issues by the end of the month, maybe even more with a last minute push, I have that luxury of time again.

Tuesday, April 15, 2008

Script Frenzy: I am Wonderfully Insane Now

Yes!

YES!

YES!!!

Three issues in four days. 50 pages. More.

This post is the blogging equivalent of a triumphant fist pump!

But also an exhausted one.

I managed to slog my way through numerous rewrites of those three issues (And, even better, all the back-ups, too. So, really, we're talking about 75 pages or so.) over the weekend but only to the exclusion of nearly everything else.

Seriously, who's bright idea was it to hold the Frenzy during tax month?

More tomorrow? Less tomorrow? I don't know. At the moment, I pretty much have to check to make sure I'm wearing pants[1].

But for now?

Now, I am all that is man.




[1] - This, by the way, is some of the best advice I've ever received. The fact that the person who delivered it was only tangentially intersected with what more mundane minds would describe as reality has no bearing on the blazing sliver of truth encapsulated in those words. The advice? "Always, always check to make sure you're wearing pants before you leave the house." The story behind those words is so awesome, it doesn't even have to actually have happened.

Saturday, April 12, 2008

Script Frenzy: Update the Fourth

These updates are getting fewer and further between. And, I'll admit, that's a sign that I've been slacking off. Just haven't gotten much done this week and I'm well behind my pace. Granted, my pace has been a blazing nearly 10 pages a day (Which, as the daily affirmation points out, is 10% of the month's total.) I'm still sitting rather pretty. But my personally set goal has been to finish off a storyarc a week, an issue every 2~3 days, and I'm not close, at the moment. Been more interested in other things, other projects, and just haven't been able to sit down and really concentrate on it. Until today.

My problem has been issue #4 which has just been driving me nuts. It's the start of the next arc and the point where the story needs to mushrooms out to reveal the wider world - one that I think is pretty interesting in its own right. But I'm having trouble figuring out exactly how best to do that. and, until I do, it makes the rest of that storyarc rather hard to write. Throw in a femme fatale - the first real supervillain to grace the main story's pages (I've thrown a few into the back-ups but those are more joke and metareferential - the idea being that they serve as a thematic companion to the main story, commenting on it, informing it without actually coming right out and saying so. The villain I'm dealing with in this arc is supposed to be a real menace, built up over a few issue leading to a fateful confrontation.) - I'm unable to write as very feminine nor very fatal at present and it's becoming a mess.

Still, the week is young, and now that the day's hockey is done and I have a bit of a break from some other things, I'm about to head into my dungeon and I'm not going to come back out until I have issues #4~6 done. Madness? Yes. But that's exactly why I do it.

Thursday, April 10, 2008

Script Frenzy: Update the Third

How is the state of my sanity after a solid week of Frenzying? Things are wonderfully, cheerfully mad but I think, overall, I'm doing rather well.

I finished off my script up to issue #3 the other night. It's done, locked up, put away, and I won't be troubled with it anymore. Polishing things off took longer than I thought but I'm glad I did. Learned a lot about in the process and I'll think I'll be stronger going forward.

I wanted to make sure things were done right through #3 because those are the issues of my first storyarc. The one that, I felt, going in would be most problematic to write since it's the introductory arc that sets up a lot of things that follow. I can't say it went perfectly - I've already got a dangling plot thread that I'll need to weave in somewhere down the line - but, hey, that's why it's a first draft. Now, though, the story should be hitting on all cylinders. With most of the characters established (There are one or two more important ones to bring onto the stage but we'll get to them in time.) and the momentum I've built up carrying me along through the next few arcs until I reach a crescendo by the 18th issue.

Unfortunately, I've rather fallen off my pace and probably won't get through all 18 issues by the end of the month. Especially since my time constraints are getting ever tighter as my classes wind down and various projects come due and exams get scheduled.
At the moment, I'm shooting for keeping up the pace I've kept so far: an arc a week. They're mostly broken up into 3 issues chunks and that would leave me with 12 issues or a year's worth of comics by the end of the month. I can live with that, especially since issue #12 is another good stopping point.

Now, I'm set to begin the next storyline which features the main hero squaring off against his first major villain (Sort of.). Which leads into the next arc where he takes on an old foe from his past. Then the next where he tackles someone well out of his league. And into the final one where he takes down his first evil mastermind. One of the nice things about setting up my own world and starting from scratch is that I can ratchet up the stakes like that. My problem, at the moment, though, is that my planned outline for #4 is a bit light on the running time, so to speak. I'll need to pad it out a bit but that's why I've been leaving threads laying all over the place in the first few issues.

I'm also going to look at what I've got already to see if I can't find an excerpt or two to share or at least put up on the rather threadbare profile. My conern is that anything I'd pick out would be so wrapped up in everything else going on around it as to be ill-suited to standing on its own. That it would require too much explanation, too much establishing. As much as I enjoy that sort of thing, it really doesn't speak well for my writings, after all.

Anyhow, I'm still charging hard - really tiring - and it's likely that the posting around here is going to continue to be spotty for the foreseeable future. At this point, I've burnt through most of the backlog I built up before the month began and I'm about to get super-busy. Writing an easily compartmentalized story makes it easy to reach my goals, true, but it also means that there's always something else I can work on, some other finish line to cross, instead of, say, blogging.

Saturday, April 5, 2008

Script Frenzy: Update the Second

There's a reason my brain has turned to mush lately and that's because I've fired off so much adrenaline that my receptors have to be burning out by now. There are limits to how much pure, unbridled creativity the human body can withstand, after all.

Up to 44 pages now, which if you're counting is two full eighteen page issue complete with their four page back-ups. That's two issues (nearly) in the can and I'm set to begin work blocking out the third this afternoon. Once I get back from class, taking that test I've been studying for, and picking up a new passport thanks to those annoying rule changes.

In other words, I've been busy with other things and I'm still chugging along at a blister 11 pages per day pace. And, at the same time, I haven't been ignoring those others things, either.

Issue #3, if I can get it done, will finish off my first storyline. Since that storyline is the introductory chapter where I set all the wheels in motion, I've always considered it the hardest one. So, now that I've got my process down pat, once I get that done it should all be downhill from here.

After getting #3 set, I think I'm going to go back and fill in some of the holes I've been leaving along the way. As I mentioned the other day, while I have a lot of pages in first, rough draft completely done, don't need to touch them any more status, there are a few (too many for my tastes) where I've left things in a more threadbare condition in order to keep my momentum up. Mostly, these are action scenes which require not a lot of dialog or inventive description. But, instead, a detail rich choreography of who's where and doing what that, somehow, keeps the action flowing from one panel to the next. I know what happens in them but not from what camera angle (so to speak) and with what pacing, so I've often skipped over them to concentrate on keeping the dialog flowing. Time to go back and fill them in or I'll move too far past them and, likely, never get them done.

This week was always going to be a difficult one since I had so many other things I needed to accomplish but, I think, that I've not only managed to complete them but I've done pretty well by my script, too. I am right where I want to be which, given that I mentally penciled in all srts of delays actually puts me ahead of schedule. Unfortunately, it doesn't get any easier from here on out. But I'm crossing mini-finish lines right and left so, for now, all is going well.

Thursday, April 3, 2008

Scrit Frenzy: Update the First

On the first day, the Script Frenzy site said that nearly 600 pages had been crafted already. I had none of them. Yesterday, I contributed 18.

That's right, issue #1 is in the rough draft stage. With another 4 pages shortly to follow since I'm going to polish off the first back-up script, too.

It's not completely done and there are a few places where I've skipped over completely blocking a scene out and, instead, just settled for describing a fight scene by saying, "Insert awesomeness here". And there are some places where I'd like to tune up the dialog. But, hey, that's why it's a first draft.

The important thing is that I've got one issue done and now I can focus the next. Soon, I'll be getting one storyline done and then one complete arc and so on as I set and meet my goals along the way. Which should make it easier to meet those goals since I'll be getting more of a feeling of accomplishment along the way. Gotta love that positive reinforcement.

But, In other words, the first day I wrote 0, today I finished 22 (More, probably, since I'm a wordy bastard. But I'm going to count by pages of the finished book rather than pages in the printed out script. That way, when I get to the end, I can have the pleasant surprise of my final count surpassing expectations.).

That's not exactly surprising since I'm working under snowflake principles. Growing a project, like a crystal, by building from small, general principles to more complex details.

What I've done is to take my outline - which includes a detailed breakdown of the plot, issue by issue, along with which characters and themes I want to include in each - which I set down before the month began. Then, I use that as a guide to write a summary of each issue. From that summary, I break the issue down into scenes, figuring out how many pages each is going to take. I then fill those scenes by writing out exactly what I want to happen, just like I'd write out a short story. Next, I try to write out each scene as completely as I can, without caring about how long it's going to take or if I'm running out of room - setting out the dialog and the description in one big meaty chunk. I then break that up into panels and dialog, converting it into script format.

Setting out the summary and writing it up is the slow part of the process, it took me all of Tuesday and some tweaking besides. Because that's the part where I have to think and invent as I go along. Reformatting it into a script - which ate up yesterday - involves some of that sure, but it's more like discovering what I'd meant to be there all alone rather than trying to figure out what I want to do.

But that's exactly the pace I want to maintain. Maybe I'll get lucky as I go along and scripts will coalesce in front of me. Or I'll have enough time - over the weekend, say - to crank out one or two a day. But if I can get an issue done every two or three days, back-up or no, then over the 30 days of the competition I can get more than half of them done and that'll put me in the stretch run to close the project out. It also should leave me enough time to work on everything else I have to get done this month.

Again, by setting smaller goals from a sliced up larger project, I feel I'm going to be much further ahead.

So, first progress report is that I'm doing just fine, working at about the pace I want to be, and getting done what I want to have done at this point.

Monday, March 31, 2008

Script Frenzy: The Die is Cast

This is no joke.

The time is almost upon us.

The destined hour draws nigh.

In distant shores where clocks are set to times strange and unknown to this man, it has already begun.

The wordening is upon us. And soon my keyboard shall echo with the sound of my furious typing.

Ever so soon.

I've cleared my throat, I've thought some thoughts, I've flexed my mental muscles and, now, I'm ready to spike my page count up. I've set up a schedule, budgeted my time, tried to work myself into a routine of steady writing even in the midst of everything else I've got going on. And, now, I'm convinced that I can churn out enough dreck to fill those pages with words. I've taken care of things around here, cleaned out my backlog of some points I've been wanting to make for a while, set aside a few posts to make in the days ahead in case I run out of time and energy while I prepare to shutter the doors, at least temporarily. And, now, I'm sure that I can focus my boundless energy to the task at hand. I've settled on a script, an idea, and a plan for going forward. And, now, I'm positive that I can not only just do this thing, that I can do it the kind of justice I'll need to feel good about it in the end.

So, yes, I'm one of the few, the frantic, the 6,000 strong. I'm feeling rather amped up about this year's Frenzy. Unlike last year's NaNo, I'm not beset by personal tragedy, haunted by bad luck and the loss of close loved ones. Unlike last year's Frenzy I actually know what I'm getting into. For this April, my adrenaline is pumping and I'm chomping at the bit to begin.

The script I've settled on is the comic book one. I still don't have a good title for it - although I've got the title of the trade I hope to finish, "Freshman Fifteen" - but I've got about eighteen issues planned. Full of plots and subplots and characters. It's not exactly Watchmen but I think there's something to it. But what really won me over to this project as opposed to the others was the compartmentalized nature of it. I can work at one issue at a time, I can work on several at once, and still get closer to completion, stage by stage.

Now, a comic book is around 22 pages long. I'm going to cheat a bit by having a main story and a back-up 4 pager in each issue so that means each is only 18 pages long. The goal for the Frenzy is 100 pages. If I want to get through the entire epic I have in mind, I'll need to get about 325 pages done. Plus another @75 for the back-ups. That's a blistering 10+ page a day pace. Not entirely out of bounds but sure to be taxing.

But just to cross the finish line is about 6 issues. About the size of a typical trade paper back, too, and I've cleverly constructed my story to play out in a series of six-issue arcs. Discrete units I can work on one at a time until they're done but which only serve to set up the next. So, while I might not be able to get to it all, if I can credibly claim victory that means I'm going to have at least a good third of it done.

Right, so I've got a plan, I've got a drive, and now I've just got to wait the few short hours for the countdown to tick down and the fun to begin.

See you on the other side.

Friday, March 28, 2008

Script Frenzy: Stretching Exercises

So, I've been working on a practice script lately. Nothing too fancy or complicated or even all that well planned out. I just took a random idea and jumped in. It's been going fairly well so far. Writing a half an hour a day or so - which is about all I've had the time/energy for lately - I've been averaging 3+ pages. It's not exactly what I'd call "good writing" and it's meandered a lot. But that's 150 pages over a full month. And a movie that's about two and a half hours long.

If I can write more than that, structured perhaps, by a vague outline, I should have this thing in the bag.

More worrisome, though, I still haven't settled on a script idea. My three choices remain locked in a dead heat. Considering I've got until next Tuesday to decide, I'd better hurry up.

Friday, March 21, 2008

Script Frenzy: Script Ideas

Since I've decided that I'm doing the Frenzy this year after all, I rather need something to write about. I've done some thinking, in accordance with historical precident, I've come up with three solid ideas. All of which, I think, I can reasonably expect to finish 100 pages on in the space of a month and all of which, I think, are ideas I can reasonably do justice to. Hopefully, over the next week, one will capture my imagination and jump to the front of the pack. But, at the moment, each has its strengths and weaknesses, each interests me, and I could be happy working on any (Or all. Yes, I'm just that crazy.) of them.

The first is a reworking of last year's script (Well, one of them.), Unbound. Didn't manage to finish it last June but I did polish it up - like a turd - later on. In case you don't remember, the simple synopsis is that it's about a young mage who escapes enslavement and attempts to fight her way to freedom with the help of a guard whom she's ensorcelled to aid her. Which is, you know, irony. There's a bit about a kingdom invaded by a foreign empire and the wedding of a princess to the head of the occupation but, boiled down to the basics, it's about that mage trying to escape her fate. And that's what I'd hope to do with this rewrite: boil the script down to its essential bits, toss out what wasn't working the last half dozen go arounds, and focus on its core components. Pare down the cast list, eliminate unnecessary scenes and locales. I've done a preliminary outline and it's a completely different movie from start to finish, about the only thing I'd be reusing are the characters and that basic plot.

The pluses of this script? I've worked on versions of it before, I know the characters, I know the problems, and I have reams of background material fleshing them out to fall back on. The cons? I've done it before and I might get bored with it.

The second is also an idea I've had in the past that I'd like t develop into something more. And that would be a comic book that I call (At the moment) Small Timers. My one-line pitch is that it's like Tenchi Muyo crossed with Spider-Man with more than a bit of Invincible tossed in for good measure. Basically, it's about this guy who gains super-powers, decides to become a super-hero, and is working his way toward he "Big Time", to becoming a major hero in a major city (One of the major themes would be that, initially, he's in it for the wrong reasons. That he's out for fame and fortune instead of "doing the right thing".). Along the way, he's surrounded by a supporting cast of heroes and villains, the vast majority of whom happen to be smoking hot love interests - like the superstrong mercenary he keeps crossing paths with or his old high school flame. I'd see this as an ongoing series but I think, for the Frenzy, I could get rough script done for the first trade. What I like to think of as the Revnant Cycle, the first major story arc featuring the first major villain and the birth of a new hero who'll quickly become an important ally (I'm working on the Buffy model of having one big bad per season/arc which revolves around them.) which should cover six to twelve 22 page issues (Well, 14~18 since I want to have a back-up feature about the main character when he was first starting out or showcasing interesting characters who aren't getting screentime in the current storyline.).

The pluses? I've always wanted to write a comic book. Again, I have a pretty good idea of what I want to do and sketches and outlines for it stretching back a couple years. There's a structural advantage here, too. Since comic books are episodic, I can focus on writing one twenty-odd page book at a time. Write just a few of them and I'll have hit the magic 100 page mark. The cons? Formatting for comic books isn't quite as set as that for a script. A minor complaint but it means I'll have to hunt down a template for Celtx or figure out a workaround. Also, although I have a lot of background material a lot of it is contradictory and none of it is anywhere near even a skeletal outline. It's more like a vague sense of characters and what I want to do with them (Although, since I'm not trying to overly prepare this go around, that might not actually be a bad thing.).

The third is a new movie that I'm having troubles coming up with a title for. So, in lieu of anything better, the working title is Between the Stars. It's a sci-fi story set in a world where humanity made contact with a spacefaring alien species who stopped in the solar system to refuel (At Jupiter. None of that siphoning off the oceans nonsense or anything like that.) and then left, peacefully. A short time later, they came back unexpectedly announcing that they'd found a third sentient species (Humanity being the first they'd encountered, of course), a pre-industrial race on a nearby star, and proposing that they and humanity establish an outpost for scientific observation. We agree and set up a space station in orbit - the first joint venture between us and our newfound allies. The movie would take place on that station and begin with the hiring of its newest security chief, its top cop, and his family, as part of a new wave of workers for an increasingly stable station starting to admit whole families hoping to settle instead of the young and unmarried transients. Shortly after he arrives, however, there's a murder, the station's first (Unless you count industrial accidents and the occasional bar room brawl misfortune as a premeditated killing. Which I don't.). His chief suspect? One of the aliens. There's more to the story, of course, but it's a murder mystery, a police procedural, set in outer space.

The pluses? It plays on my pet themes of communication and bridging cultural gaps. I already have some really strong - thematically, visually, if not dramatically - scenes in mind. The cons? I've never written a mystery before and I'm not really sure how it's done or if it's something that's right for me. But the biggest problem is that I don't know how I want the story to end yet. You'd think that would be a deal breaker when it comes to something like a script where you need to know A to B fairly well but it's not.

So, that's a fantasy script, a sci-fi script, and a superhero comic book. Why, yes, I am a nerd!

At the moment, I'm leaning towards the third, my sci-fi script. If only because it's novel and new and a challenge. I'm not sure how it plays out but I have a few more days to figure that out so I'm not overly worried.

I think, then, that I'll make that script my primary plan. Try to mull it over work out the kinks. While keeping the others around as back-up plans.

Wednesday, March 19, 2008

Script Frenzy: I'm In

The more I think about it, the more I'd like to take part in this year's Frenzy. As before, I'm worried that I just won't have the time to do it properly. It's not like I need another drain on my energy and focus at the moment, after all.

But that's the excuse. The spirit of the Frenzy, the genetic impression it inherits from NaNo from which it descends, is about putting the reasons why you shouldn't aside and concentrating on why you should. It's about losing the inhibitions, the reservations, that keep us from trying.

And if there's one thing I could really use right now it's a reminder that I don't have to listen to that nagging little voice telling me that I can't. Reminding me constantly that I don't have what it takes, I never did, I never will. That I might as well not bother because there's no point. No hope. Nothing. Nothing at all to gain. Just give up. Sink in. Slip away, one second at a time.

At the moment, I'd rather pay attention to that trembling quiet whisper telling me that, you know, yeah, I can.

Of course, now i need to find an idea for a script.

Monday, March 17, 2008

Script Frenzy: Angrying Up the Blood

I've been debating whether or not to do the Frenzy this year. I had fun doing it last year. Although, like with NaNo I "won" not with a finished product but, rather, through my unimpressive ability to string a lot of vaguely related words together. Oh, and my impressive ability to self-rationalize. That helped, too. In other words, I went well over the word count but didn't wind up with a finished script. Not until much later when I finally polished it off.

And, yes, it completely sucks. And I'm still proud of it.

And I do like the script format since it plays to what I perceive as my writing strengths: an ear for characterization through dialog and layered foreshadowing (Granted, most of it never pays off since I tend to get bored with things well before I finish them but I think I'm passingly adequate at getting that gun above the mantle, so to speak. Setting things up to pay off down the line since I tend to think in complicated webs of images and impressions.). And cover for what I perceive as a big weakness which is my tendency to focus on either dialog or description to the detriment, if not exclusion, of the other. Since a script is all about breaking up speach into dialog and description into discrete actions and the entire manuscript into small units that are easier to deal with my tendencies actually work with me rather than against me. Scenes come naturally to me. Plotting out how to get from one to the other is innate.

I'd really like to write more of them.

But, then, I could say that about a lot of things.

At the moment, though, I'm leaning against participating. It's the same reason I've been away here: too busy, too little time, too much going on. If the Frenzy were to happen in June or July, the way it did last year, then it wouldn't be such a big deal since I'd have more free time. If nothing else, I'd at least have fewer classes and finals to worry about. As it is, most of the night and weekend classes I'm taking this year wind up in the first week of May, meaning that April is the stretch run through them. Throw in work and everything else I'm committed to and, well, I don't know if I could do yet another project justice. As always, I'm not worried about reaching the finish line - which is measured in pages rather than word count this year making it, I'd think, even easier to accomplish - that would come in due time. What I am worried about is making it there with something worthwhile. I don't want to just write a bunch of drivel, in other words, this year, at this point, I'd like to have something I could shop around when I'm finished.

Then again, I just found out that, this year, you can write a comic book.

<-- Torn.

Monday, July 2, 2007

Script Frenzy: MATHS!!!

You know I love the statistics. Anyhow, with the latest missive from the High Holy Temple of Frenzy, we get some numbers to play around with. According to the aforementioned post there were 7876 participants. And of those 1072 “won” by entering a 20+k into the word counter (Like my own slightly fraudulent but impressive looking 24k. Oh, I wrote that much. I just didn't write a finished script.). That's, as the post mentions, about a 14% success rate. Or 13.6 something percent rounded up. And, indeed, that's underpar from historical NaNo levels which tend to hover around 18% no matter how many people sign up. That 20k word count is seductively deceptive, I'm telling you. We won't know until some more in-depth numbers are released whether people who enter any amount into their word counter, donate, or even just post on the forums are more likely to succeed. But I suspect the historical trend that such factors have some correlation to success rates will hold true there as well adjusted for the new environment.


But, also from the official site we have the overall word count. Which stands locked at a staggering 29,496,834 words. The Young Writer's Program says they've got another 219k. So call it 30mil. And with the few precious data points we have we can extract some other information. Such, each of the nearly 8k people involved in the contest wrote nearly 3.75k of the nearly 30 million word total. The average participant, then, got only just under a fifth of the way there. About 18~19%, really.


The donation picture, by the way, is much improved although still not exactly rosey from a few weeks earlier when it stood at about $20,000 out of a $120,000 budget. It's up to over $30k now. So, still, each dollar of the budget has underwritten something like 1k of the word count. And each of the nearly 8k people involved has donated, on average, about $4.


The GoodSearch total, by the way, stands at a staggering $40.59. That's pretty good at a penny a search. June ended with $34.84 in the bank but, keep in mind, we started on the 20th with a mere $0.60 and made roughly 350 searches a day since then (I search a lot but not that much. So somebody else out there is putting some change into the jar, so to speak.). We've earned $5.75 already in one and a half days already this month, so at about that same rate. Carry that out over a full month and you'd have around $100. Over a full year, that's $1200. At a penny a search. So, not exactly going to solve the problem, but not exactly chump change, either.