Tuesday, February 13, 2007

Guild Wars: Grenth as Ether Renewal

I know this is pretty late and all, but along with the temporary increase to the size of HA groups, last weekend's patch brought with it a small but select group of skill changes. Restricted entirely to the Paragon with one Dervish skill. That one Dervish skill, though, was Avatar of Grenth which, along with the recharge and energy cost increases has really taken it on the chin in recent weeks. That's probably a good thing asbeyond Melandru's there really wasn't another elite you'd use on a Dervish – Grenth's was that good. Now, it's easily interrupted, will be down for a while if it is, and has an up time of about 25%. While it's up it can still be devastating, sure, but that's a smaller window for the opponent can focus their shutdown in. So, for a combination of reasons, it's pretty much been nerfed into obsolescene. I like the idea of Grenth's but it was definitely overshadowing everything else. Be nice if the rebalance wasn't so vicious but I can live with it. The other changes were also nerfs to some Paragon stuff – mostly defensive things along with a bat to some of the better Paragon's spear skills. Again, good changes as far as I can tell.


But, I bring this up because, in the past, I've complained about rebalances. And I just wanted to say that this is the kind I'd like to see more of. Coming a week after the massive changes following the test weekend, this was a small, focused rebalance to address specific concerns. Not only does it cause less upheaval, its impact can be measured much more precisely because there aren't other changes to cloud the matter. Less drastic, more frequent updates that will serve as course corrections is what I'm hoping we'll see more of in the coming days and months ahead.

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