Friday, October 31, 2008

Rex Does Kongai: Rocker Flavor – Updated

I've covered most of the Rock Star flavor before. What I left out, though, was the flavor for the group as a whole. Each group, after all, gets its own backstroy and its own blurb in the card album and since I'm trying to build a complete set, I'd be remiss if I excluded that as well.

The story and such should be self-explanatory, I'd think.

For a stage, like in a fighting game where each character gets their own stage, in Kongai, each group has its own backdrop against which to fight. The game rotates them around and I've never been able to figure out much rhyme or reason beyond, perhaps, the guest getting priority. But they're the pretty stuff in the background that you don't pay much attention to and far from the most important bit, they're still a part of the grand design. I'd like it if they were animated or a bit more active but I know that would increase an already long loading time as well as creating more expensive work so, instead, I'll just settle for using them to create an atmosphere, a theme that influences the whole set.

Each group also has an icon to go along with its colored border. It's a stylized little symbol that shows up in a few places. It, too, I think could be exploited a bit more. If it was up to me, I'd be using them to brand these characters just that little bit more. But, again, since every group gets one, you'll find the Rocker's below.


Icon: Icon: An electric guitar in front of a five-pointed star.

Art Style:
House. The Rockers should follow the already established visual cues of Kongai characters – a little comic book, a little anime, and very dynamic with active poses and design.

Center stage of a huge stadium. The place is set up for a rock concert. Instruments and microphone stands are set to one side. Cables and wires snake across the floor, held in place by thick gaffing tape. The unseen stagehands are warming up and the stage is ringed by circles of blazing lights as the floods have been turned on. Arrays of stagelights overhead coat the stage in varying hues as they flicker on and off. Past the stage, beyond the lights, are the seats, stretching on and on, as vast and as waiting as an empty sea.

Drawing on the legends of the past, the Necromancers summoned many ghosts to help further their plans. Among them were an all-star group of rockers and rollers, musicians from which the Necromantic Guild hoped to capture the ellusive spirit of rock – a mystic force of light and music and song that they sought to tame as part of their mastery over all the forces of life. Captured and tormented by the Guild's merciless experimentation, the ghosts of Rockers past were helpless to stop them. But, try as them might, the Necromancers could not isolate the mysterious essence of rock music, could not even find it at all, and, so, they locked the Rockers away, imprisoning their ghosts in cages specially designed to hold their spectral forms. Then, one day, a young man with a blazing guitar broke showed them the true power of rock. Tearing down the walls of their crypt and, with the notes of his song still hanging in the air, shattered the prisons holding those ghosts. The music flowed into them, the sound coursed through those shades of the past, and by the time the song was over, the Rockers had been returned to life. They banded together, then and there, and dedicated themselves to using the power of their music to combat dark forces anywhere.

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