tag:blogger.com,1999:blog-2640992567362623158.post3256887915999939686..comments2023-10-06T05:46:04.065-04:00Comments on The Cult of Evolution: Kongai: A Modest Proposal For Card ReleaseSausaletus Rexhttp://www.blogger.com/profile/10692014291457374846noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-2640992567362623158.post-1132958638725509972008-06-05T22:10:00.000-04:002008-06-05T22:10:00.000-04:00Thanks, Fragm3nt. Like your site, by the way. Ke...Thanks, Fragm3nt. Like <A HREF="http://cocak.blogspot.com/" REL="nofollow">your site</A>, by the way. Keep meaning to find an excuse to plug it but I never do. <BR/><BR/>And, thanks, too, Greg. I'm famed for putting way too much thought into things.<BR/><BR/>But, if there's anything I'd want people to take away from this post, it's the basic idea of having interchangeable blocks. I can think of four or five other ways of going about it that what I listed above - and, really, I just threw together the ones you see here after five or ten minutes of randomly assigning things around so I wouldn't take them as anything like finished products - but it's having that systemic framework that's the key. Because not only does it give you a roadmap, it gives you the flexibility to veer off course as circumstances demand. Obviously, you have less flexibility the further down the list you go but you'll always have *some* since you can move blocks around or move cards within those block.<BR/><BR/>After all, in the future, you might have to reshuffle the schedule in response to a change or even to push a card on the public. The release of set cards is a way to influence the metagame, after all. Say you have one card that's running rampant. It could be changed, patched, altered, and otherwise brought into line with a patch but it might not need to be since there's already a suitable counter out there. Players just aren't taking advantage of it (Say it's a card that makes Open Palm stunlock spam look like Andie Kicking away. But for whatever reason people aren't equipping the Girdle to combat it.). And while you could also push out a quick patch with a small tweak to say, "Hey, over here, look at me." you could just as easily whip up a challenge that hands out that card that you feel is being overlooked. It won't matter how good that card is if it's not in a lot of decks. But not only will it put that counter in a lot of hands and pump it into the system by giving it to new people it might also cause people who already have it to take a second look. It's almost as important a function as helping usher new players into the game.<BR/><BR/>A modular system gives you that flexibility to respond to the ongoing game environment without completely ravaging the rest of the schedule.Sausaletus Rexhttps://www.blogger.com/profile/10692014291457374846noreply@blogger.comtag:blogger.com,1999:blog-2640992567362623158.post-81278297964433954992008-05-29T14:06:00.000-04:002008-05-29T14:06:00.000-04:00You definitely put more thought into this than any...You definitely put more thought into this than any of us ever did. I will certainly keep your ideas in mind. Thanks for typing this up!greghttps://www.blogger.com/profile/17584538451913891671noreply@blogger.comtag:blogger.com,1999:blog-2640992567362623158.post-32201559094402458982008-05-29T12:23:00.000-04:002008-05-29T12:23:00.000-04:00Wow a great deal of thought went into this post, I...Wow a great deal of thought went into this post, I'm sure greg will take notice. I especially like your idea with the blocks. Not much I can really do to critique this it was thought out perfectly. Good JobFRAGM3NThttps://www.blogger.com/profile/09813226294874014191noreply@blogger.com